void setup() { size (600,600); background(255,0,0); } void draw() { background(255,255,255); //interactive background if((mouseX > 50)&&(mouseX < 150)) background(255,50,50); if((mouseX > 151)&&(mouseX < 250)) background(20,80,255); if((mouseX > 251)&&(mouseX < 350)) background(255,255,0); if((mouseX > 351)&&(mouseX < 600)) background(0,0,0); //end interactive background //farbliche kreise if((mouseX > 50)&&(mouseX < 150)) fill(0,0,0); if((mouseX > 151)&&(mouseX < 250)) fill(255,255,0); if((mouseX > 251)&&(mouseX < 350)) fill(20,80,255); if((mouseX > 351)&&(mouseX < 600)) fill(255,50,50); //end farbliche kreise strokeWeight(2); int anzahlKreise=25; int durchmesserKleineKreise=20; int durchmesserGrosserKreis=100; int startpositionx=width/2; int startpositiony=height/2; //interactive float interactivex=0; float interactivey=0; if(mousePressed)interactivex=float(mouseX); if(mousePressed)interactivey=float(mouseY); //end interactive for(int haha=0; haha